The goal of this project was to create an NPR anime inspired character fit for the default Unreal Skeleton rig. This is the main character for the stylized action adventure game I am developing called 'Lying Saturday'. Every aspect of the character was handled by me, from concept to execution. The final result uses a custom shading model created and added to a custom source code build of Unreal, and is able to use any animations that are meant for the Unreal Manny/Quinn rigs (albeit it might need a little bit of editing to look right because of the stylized proportions).
It took approximately 115 hours to complete the character from first sculpt, to retopology, to rigging, and texturing. An additional 20 hours was put into the animation work and animation blueprint work.
Blender, Zbrush, and Substance Painter were all used.
The character uses 'custom face normals' for some nice anime-like shadows.