Environment Art - 'Bygone Shrine' - 2024
Environment Art - 'Bygone Shrine' - 2024
The goal of this project was to create a stylized grass shader capable of reading off of an RVT, have individual grass card pivots, and have functionality for wind, color, and size randomness. I decided to incorporate it into a scene inspired by the Frutiger Aero aesthetic of the early 2000s.
It took approximately 55 hours to complete the scene from first block out to final execution.
Blender and Substance Designer were used.
The grass shader utilizes mesh pivot points baked into the UVs to have cool effects that only affect individual grass cards within the foliage mesh. So that means I can make individual blades of grass different colors, sizes, or weight in regards to wind.