Environment Art - 'Range' - 2022
Environment Art - 'Range' - 2022
This was a project I created for my 'Applied Principles : Game Art' class in 2022. Every aspect, from the models, materials, VFX, and texture work, was done by me. The scene depicted is a Sci-Fi Art Deco/Brutalist gun range for a government institution. In universe, their key weapon of choice, 'The Uniform', is used for its power and versatility because it functions as a hybrid between a powerful personal railgun and conventional firearm.
It took approximately 55 hours to complete the scene from first blockout to the final product.
Blender, Substance Painter, Substance Designer, and Unreal were used to create this scene.