The goal of this project was to try out some new workflows. Mainly, I wanted to experiment with Geometry Script and Unreal's Material Layering System. Geometry script was used to generate the rock formations to give it an alien-planet feeling, all the while being easy to iterate in-engine without the use of external tools like Blender, or Houdini. Meanwhile the material layering system allowed for easy mesh texturing without the need for painting each individual mesh, since all the master materials and material library were accomplished through world aligned layers.
It took approximately 160 hours to complete the scene from first block out to final execution.
Blender and Substance Designer were used.
The entire scene outside of the water shader, VFX, and foliage use world aligned material layers. No manual painting was done for a majority of the scene, as a proof of concept.
The rock formations were created using Unreal's procedural/dynamic mesh system called Geometry script which allows to on the fly iteration and editing of meshes. I made a tool to allow me to dynamically make rock meshes in-engine.