This was a project I created for my 'Game Studio I : Portfolio' class in 2022. Every aspect, from the models, materials, VFX, and texture work, was done by me. This scene functioned as a way to showcase both a pretty and customizable environment, as well as serve as a tech demo for a real-time painting system shader I was developing for our senior thesis project, 'Lying Saturday'. The scene depicts a stylized subway station which can be dynamically painted in by hitting a ball around the station which drops paint.
It took approximately 90 hours to complete the scene from first blockout to the final product, with the included technical aspects like the blueprinting and shader development.
Blender, Substance Painter, Substance Designer, and Unreal were used to create this scene.
The scene utilizes a special atlassing system, making the entire environment only 2-3 materials, making it easier for the logistics of the real-time painting function.