Environment Art - 'Haven' - 2024
Environment Art - 'Haven' - 2024
The goal of this project was to create a scene with a number of props and nooks and crannies to stress test my real-time mesh painting system. The scene was all modeled by me, and things like the colors and shadows are all handled through tech art techniques. I use vertex color data to handle the color and shadow colors of objects based on a curve asset. Overall, while not perfect, I think the experiment was a success.
It took approximately 75 hours to complete the scene from first block out to final execution.
Blender and Substance Painter were used.
The entire scene, besides the floor, uses color curves and vertex color data to define the final look. This means that I can change the color palette at will.