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Isaac Nguyen
Home
VFX
Custom Celshader Shading Model
Using Unreal's Niagara Data Channel
Visual Effects Using Signed Distance Field Textures
Game Art
Materials and Texture Work
Advanced Shader Concepts : 3D Menu
Learning The NPR Workflow
Environment Art - 'Binarium'
Environment Art - 'Bygone Shrine'
Environment Art - 'Haven'
Environment Art - 'Range'
Environment Art - 'Virtue Station'
Character Art - 'Mycka'
Texture Art - 'Procedural 'Hand-Painted' Smart Material'
Design and Development
Advanced Shader Concepts : 3D Menu
Illustration
Contact Me
Isaac Nguyen
Home
VFX
Custom Celshader Shading Model
Using Unreal's Niagara Data Channel
Visual Effects Using Signed Distance Field Textures
Game Art
Materials and Texture Work
Advanced Shader Concepts : 3D Menu
Learning The NPR Workflow
Environment Art - 'Binarium'
Environment Art - 'Bygone Shrine'
Environment Art - 'Haven'
Environment Art - 'Range'
Environment Art - 'Virtue Station'
Character Art - 'Mycka'
Texture Art - 'Procedural 'Hand-Painted' Smart Material'
Design and Development
Advanced Shader Concepts : 3D Menu
Illustration
Contact Me
More
Home
VFX
Custom Celshader Shading Model
Using Unreal's Niagara Data Channel
Visual Effects Using Signed Distance Field Textures
Game Art
Materials and Texture Work
Advanced Shader Concepts : 3D Menu
Learning The NPR Workflow
Environment Art - 'Binarium'
Environment Art - 'Bygone Shrine'
Environment Art - 'Haven'
Environment Art - 'Range'
Environment Art - 'Virtue Station'
Character Art - 'Mycka'
Texture Art - 'Procedural 'Hand-Painted' Smart Material'
Design and Development
Advanced Shader Concepts : 3D Menu
Illustration
Contact Me
Illustration and Concept Art
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